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Banned
![]() Join Date: Oct 2007
Posts: 0
Thanks: 224
Thanked 358 Times in 172 Posts
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AfterBurn 4.0 for 3DMax 2008.
![]() New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations. - AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows†option). … - FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats. - AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place. - Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it. - Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn. - AfterBurn Daemons user interface is displayed directly inside AfterBurn UI. - New Cebas’ ThinkingParticles controller that allows using TP’s channels to replace AfterBurn values. 3dsmax 2008 (32Bit)
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| The Following 2 Users Say Thank You to Binary_Ninja For This Useful Post: | ph0net1c (05-25-2008), s0larflar3 (07-17-2008) |
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